When you drop down, notice the enemy is back in Yoshi's mouth. You should still have the enemy in Yoshi's mouth however, it is not. Swallow an enemy, then climb on a vine and reach out. Notice that his feet stay still when they are actually meant to kick around while he is flutter jumping. Just when he is doing the flutter jump, press X (or R if you switched the controls) to make Yoshi aim his eggs. While playing the game, press L + R + Start + Select. You can swallow the rotating arrow in any stage it appears in. Yoshis Island DS cheats, Tips, and Codes for DS. Time Trial mode features five extra levels (one for each world) and the ability to play as a black Yoshi. "Time Trial" will appear in the bottom right corner where the question mark used to be. Enter the "File" menu and select your completed game file, which will have a star icon and "Clear!" on it. Successfully complete the game to unlock Time Trial mode. Hard Bouncy Maze: World 3 Hard Egg Toss: World 5 Hard Flutter Challenge: World 2 Hard Speed Eating: World 4 Hard Tulip Shooter: World 1 Note: Baby Wario and Baby Bowser will not always remain with Yoshi, but Baby Peach and Baby DK will.īaby Bowser: World 4-5 Baby Donkey Kong: World 2-1 Baby Peach: World 1-5 Baby Wario: World 3-5Ĭollect all of the coins with a baby's face hidden in each of the following Worlds to unlock the advanced version of the corresponding mini-game: Reach the indicated world to unlock the corresponding character to ride on Yoshi. To do this, you must collect 20 Red Coins, 5 Flowers, and 30 Stars.Įxtra 1: Get 800 points in World 1 Extra 2: Get 800 points in World 2 Extra 3: Get 800 points in World 3 Extra 4: Get 800 points in World 4 Extra 5: Get 800 points in World 5 ![]() It's an ingenious little boss fight and a great use of the system's features.Get 100 points in each of the eight stages (except the secret stages) in the indicated World (800 total points) to unlock the corresponding Extra level. With each hit against the ghost, he shatters a portion of the mirror, adding to the challenge. The problem is, Hector is often invisible in "real life," forcing you to use the inverted image to guide your attacks. Here, the top screen shows the true action, while the bottom screen (functioning as a mirror) shows an upside-down reflection. One that stands out in particular is the mid-world boss of World 2, a giant ghost named Hector the Reflector. These guys are usually huge and often take great advantage of the DS's two screens. Adding to the challenge are the fantastic boss battles. Of course, to counter the difficulty, the game is generous with extra lives - by the time I reached the fourth world, I had well over 100 lives in reserve. Given the relative ease of Nintendo's recent platform games, it's nice to see one that doesn't pull any punches. ![]() The game is also rather challenging, especially near the end. ![]() Like the last game, these levels are huge and require tons of exploration if you're to finish them with 100%, which means collecting all the flowers and red coins and escaping with 30 stars. ![]() After all, Yoshi can push metal boxes just as fast as Wario can pull them, and out-of-the-way coins can be collected with a well-aimed egg just as easily as they can with a magnet.Įven though the addition of multiple babies is a bit spotty, revisiting stages was something that I loved about the original Yoshi's Island. The other half of the time, I hardly needed his metal-attracting skills. Adding to that feeling is the mostly useless Baby Wario, whose magnet only seemed to work about half the time. Maybe it's because there only seemed to be Stork Stops positioned where they absolutely needed to be, but it often came across as a forced gimmick. I have to admit, however, that the whole baby-swap thing often felt more like a chore than the fun puzzle element that it's supposed to be. "Stork Stops" scattered throughout the levels allow you to swap between the available infants, and you'll often have to revisit levels once you've found all the kids in order to fully explore them. Most of the levels are designed to take advantage of the babies' many abilities. Just to prove he isn't a slacker, Baby Mario allows Yoshi to dash more quickly than he can with the other babies and there are special "M" blocks that only appear when Mario is around. Peach uses her parasol to allow Yoshi to float further and to ride on wind currents, DK climbs vines (a cute nod to Donkey Kong Junior) and gives Yoshi a powerful dash attack, Wario carries a magnet that attracts coins and metallic platforms and boxes, and Bowser breathes fire. Not content to be merely passengers, each tyke grants Yoshi new powers. In addition to Baby Mario, the Yoshis will also find infant versions of Princess Peach, Donkey Kong, Wario and Bowser. Jim Henson's Nintendo Babies The stages have also been built around Yoshi's Island DS's big new addition: more babies.
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